Marvel’s Guardians of the Galaxy Review: A successful adaptation of the humor and climate of comics.
Marvel’s Guardians of the Galaxy Review: galactic fun
Marvel’s Guardians of the Galaxy meets the expectations of amateurs of stories about this already known – thanks to cinema hits – a group of space swindlers. Numerous verbal jokes and teasing on the team? Current. Uncontrolled outbursts and countless clashes with increasingly strange groups of galactic thugs? Of course. A cosmic threat that can only be stopped by a dysfunctional gang that is most effective when listening to classic rock? Exactly.
The story presented in this adaptation of the adventures of Guardians of the Galaxy from Eidos Montreal is drawn from comic books. We meet heroes at the stage when they are already acting as bounty hunters and trying to make ends meet. Of course, the story is rapidly evolving from an “accidental” conflict with the right to save the galaxy, but nothing here seems far-fetched and fits the convention of this twisted pack of heroes.
We play the role of Peter “Star Lord” Quill, who leads the group consisting of Draks the Destroyer, deadly Gamora, genetically modified Rocket raccoon, and the last of his race of thinking trees – Groot. Fans of film adaptations will surely recognize the whole team, despite the appearance that is more similar to the cartoon originals. As part of the collectibles, skins that refer to the movies are hidden, so this can be changed quite quickly.
On Marvel’s Guardians of the Galaxy Review, The gameplay in every respect can be compared to a slightly simplified formula known from action RPGs, such as Mass Effect. We control one hero, pass orders to the rest of the team in combat, explore locations, walk around the ship, interact and develop relationships with crew members and side heroes. All very familiar, yet sufficiently modified to give a feeling of freshness in this well-worn formula.
The adventure and narrative layer is the game’s strongest asset. The characters’ dialogues and their cynical way of being, as well as relationships based on balancing between love and hate, are the quintessence of the Guardians of the Galaxy and it fits perfectly here. From the very first minutes, it is impossible not to like this dysfunctional group. It is similar to the whole world that is full of colorful characters and funny situations.
We regularly have an influence on the direction of the discussion and, as Star Lord, we often cut into the conversations of the rest to make decisions affecting the further progress of the story. These types of choices may seem apparent, but just like in Telltale Games adventure games, they lead to unpredictable consequences.
Moreover on Marvel’s Guardians of the Galaxy Review, Dubbing is at a very high level, and the Polish language version takes care to reflect the atmosphere of the original. The curses used by Rocket are extremely colorful, and Drax’s statements are appropriately sophisticated to fully reflect the character of the presented characters. And Groot… it’s just Groot.
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Comic book fans will love the references to the rest of the Guardian universe. We meet Corps Nova or the Soviet dog Cosmo. The latter keeps order in a twisted place called Knowhere, where we experience several adventures.
The second most important part of the game in Guardians of the Galaxy is combat. In the clashes, we only control Star Lord, who is equipped with jet boots, two blasters, and strong fists. The other heroes are completely independent of us, but we can order them to perform their special attacks at any time. So we balance between our own fight and creating combinations of stronger attacks based on the special characteristics of each companion.
In the beginning, when we do not have any special abilities, the fight seems not only boring but also surprisingly chaotic. Over time, as we gain more and more abilities, we begin to take control of the clashes, blocking the incoming waves of enemies with Groot’s stuns, we weaken the strongest with Drax or Gamora, to blow up everyone who is still on their feet with explosive gadgets. Sam Quill gains more control of the battlefield with unlockable elemental powers in his blasters.
On Marvel’s Guardians of the Galaxy Review we have noticed An interesting addition is the so-called “Rally”, a special sequence that we start after the party’s energy bar is loaded. Like at a basketball game, everyone gathers in front of the leader, and we choose a short speech that is to raise the group’s morale and for a moment increase their firepower and endurance. The whole scene seems to be stretched – “time out” during the fight against the cosmic threat that is waiting for us politely. Nevertheless, there is definitely something that fits the convention.
The clashes become more and more interesting over time, but they are not too difficult. Even boss fights – despite their apparent complexity – are quite schematic and largely rely on manipulating the elements, turning into a game of paper, rock, scissors.
The uniqueness of each hero is also useful during exploration. The diverse and colorful worlds we visit (for a little over a dozen chapters in this game) contain numerous environmental puzzles. So we often ask our companions to build a root bridge, help us jump higher, or squeeze through a narrow tunnel to hack an otherwise inaccessible access panel.
Also on Marvel’s Guardians of the Galaxy Review we have also noticed the adventurous aspect, despite certain linearity and lack of freedom in the selection of visited locations, has enough optional choices and decisions to encourage you to repeat the selected chapter and check “what if”. It is similar to the finale, which is a consequence of certain decisions from the entire game and our final choice. It is enough for everyone’s story of the Guardians of the Galaxy to be a bit different.
The pre-release version was unstable at times and crashed several times. There were also errors requiring the previous save to be loaded. Post-release patches should, however, eliminate these inconveniences.
Guardians of the Galaxy is not trying to reinvent the wheel. This is a single-player adventure that presents familiar mechanics with minor and brand-specific modifications. Is it wrong? No, because the story and the positive comic book atmosphere effectively attract Star Lord and the rest of the pack to the adventures for hours. It’s just a lot of fun.
Pros:
- The personalities of the heroes
- A colorful world, full of flavors for comic book fans
- Interesting, adventure story
- Great Polish dubbing
- Musical setting
Minuses:
- The chaotic fight at first
- Easy boss fights
- Quite a lot of linearity despite the decision system
- Technical errors
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