Riders Republic Review: Not only for Steep fans. Solid gameplay, a sense of freedom, and extreme speed make Ubisoft a successful successor to Steep – Riders Republic review.
Riders Republic Review: extreme speed
In many ways, Riders Republic is too extreme sports what Forza Horizon is to motor racing. Fun and freedom count, you can feel the free atmosphere of the festival, and the large, open exploration map is filled with dozens of races, which, after completion, unlock even more activities.
We have five disciplines here – bicycle racing, bicycle tricks, snow tricks, snow racing, and wingsuits. This is a clear step forward compared to Steep, the predecessor of Riders Republic, which not only offered fewer “full-fledged” sports, but a few of them gave the impression of being added forcefully.
This time, Ubisoft put more effort into the design of each sport, which makes them all on an equal level, although the new bikes are probably the biggest star, introducing a lot of freshness and innovation. However, whether we are racing through a narrow canyon with a jet wingsuit, trying to do the best dune bike combo tricks, or skipping trees by skiing on a snowy slope, we just have a great time.
In the case of most attractions, we compete with the equivalent of drivers from Forza Horizon, but there are also multiplayer modes, such as, for example, Tony Hawk’s series of “painting” objects in the park using tricks. all dozens of equipment models with different statistics.
Also check: Forza Horizon 5 Review
The focus of the competition is either racing or a trick battle – and both have been done brilliantly. The races are accompanied by the adrenaline feeling familiar from racing games, additionally enhanced by the extreme nature of the sports that are the main theme of Riders Republic.
We managed to convey an amazing sense of speed – the production of Ubisoft is blooming before our eyes when small branches break under the wheels of the bicycle, the wind is whistling in the ears, and the character’s clothes are shaking madly in the rush. Turning can be a problem at first, especially on the aforementioned two-wheelers that skid even without braking – but we get used to it quickly. If necessary, you can turn back time – this is another feature that connects the game with Forza Horizon.
Performing the tricks is also satisfying, but here comes the problem with the controls. Unfortunately, we have to compromise – either we choose more convenient tricks on the right analog without controlling the camera, or we perform performances with the buttons, but with the possibility of rotating the camera. This element could be made much better, for example by designating a button “unlocking” the movement of the camera in the second variant.
You can take a break from the competition, visiting the world of Riders Republic, discovering new areas or viewpoints for which we receive prizes. In the exploration mode, we freely switch between disciplines, so the journey is not a problem. There is also a Zen mode, no competition, and unlimited fast travel. The world is more diverse and interesting than in Steep.
Certainly, not everyone will like the atmosphere of Riders Republic. It is colorful, the characters use an unnaturally “laid-back” language, dressing up into a giraffe in a suit is no problem, and there is no shortage of antics like jet delivery bikes. It must be emphasized, however, that you can simply not take part in such specific competitions.
The Riders Republic is great fun and a tribute to extreme sports. Ubisoft got rid of boring disciplines, leaving only those soaked with a sense of freedom and adrenaline. Fans of tricks and racing will spend many wonderful hours here – as long as they swallow the imperfect controls and “homely” atmosphere.
- Every discipline at an equal, high level
- Sense of freedom and speed
- Tons of unlockable gear
- A world more interesting than in Steep
- The controls are not perfect
- The overly casual atmosphere will not appeal to everyone
I hope you like Riders Republic Review
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