Layers of Fear Walkthrough
Layers of Fear Walkthrough: At the very beginning of the passage of the game Layers of Fear, you find yourself in the hallway of your house. Your hero is a famous artist, so the first thing we should do is go to the workshop in the estate that keeps dark secrets. To get there, go to the main door, but first, you need to pick up the key to the room, which is located in the hero’s office on the 2nd floor.
Layers of Fear Walkthrough, you find yourself in the workshop, remove the cover from the canvas, and then go outside. After that, the structure of the rooms and the arrangement of things in the house will change abnormally, which you will immediately notice when you find yourself in an unfamiliar location.
Note Layers of Fear Walkthrough: In the main storyline, Layers of Fear will have to be handled without a flashlight, which will only be available in the Inheritance update.
Go through the corridor into the room, go to the window, and, after it closes, go back. Go through the corridor again, but into another room, where you can find a chest near the table. To open it, use candles to light the picture, recognizing the combination for the castle. After opening the casket, take the contents and go through the door that appears in front of you.
More in Layers of Fear Walkthrough You will find yourself in the living room. Leave the room and walk along the corridor to the next door. On the way, a picture should fall from the wall, which you need to pick up and read a note with a message for the hero. Next, we go into the room and head to the fireplace until an explosion thunders. First, you can examine the table and find bloody drawings dedicated to the theme of “Little Red Riding Hood, and then on the wall, we find a safe embedded in the wall. You can open it by entering the code for the safe:
Right to 10
Left to 60
Right to 50
We pass into the next corridor and further into the pantry, and from there into the kitchen. Move to the door with a bunch of garlic, and then to the picture. Repeat this route, and after that, in the picture, you will have to find a clipping of leather, after which you can safely leave this room.
You are back in the workshop. We approach the picture, interact with it, and leave the room.
On Game Layers of Fear Walkthrough Now goes to the elevator. Activate it by interacting with the lever and closing the grate. We go upstairs on it, we go through the nearest door and we take away keys from the bedside table. Coming back, he enters the next room next to the elevator. We pass through the corridor, through the attic, and several more corridors. Next, we will have a living room, and then corridors again, and so on until the end until we see the door and the picture located behind it.
Turn back, go to the same picture, but a little smaller, and then turn around again. We move towards the door on the left side, pass the corridor and find ourselves in the room where we need to pick up the next key.
As soon as the door slams shut, light the candles and wait for the game to allow you to leave this location. When this happens, go through a couple of corridors again until you find yourself in a room with a gramophone. Take the record, insert it into the music device and interact with the lever located on the back of it.
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More In Layers of Fear Walkthrough, When the music starts playing, you will see how the room also changes. Wait until the end of the composition, pick up the container with the scarlet liquid lying near the bed. Pull the lever on the gramophone again, play the tunes in the forward direction, and when the room changes again, leave it.
Voila, workshop again.
More In Layers of Fear Walkthrough, When you put the next touches on the picture, go out into the corridor and go through the door on the right side. Go back, twist around the dead end and go to the dark corner of the location. Dead end again … Move back until you see a doll with a key.
After picking up a thing, turn around and move in the opposite direction, continuing the passage of the game Layers of Fear. After reaching the small bedroom, open the chest with the key and read the note. When finished, leave the location and move forward until you find yourself at a dead end. You must find a broken phone that will recover. Go on until you realize that your hero found himself on the 2nd floor.
Move back until you find yourself back on the 1st floor. Turn around – the corridor should lead you into a dark office and you will realize that you are now walking on the ceiling. Turn on the light by clicking on the switch by the door, and then leave the room. Go through the cellar, through a couple of corridors, and get to the basement with the piano. Press the key, and then go back to the door. Interact with the switch, and then go back to the musical instrument to pick up the box with the bone. Head towards the exit.
Workshop. Follow the corridor until you meet a strange woman. After that, you will find yourself in an empty room, where you have to alternately open the doors. After waiting for the end of the cut-scene, leave the room and go to the room where one of the walls will be drawn.
Exit back, go through the corridors, and go to the nursery. Move-in a circle until the door can not be opened. Pull the handle, turn around, watch the scene, and repeat this scenario a few more times. Moving to another room, watch the next scene with dolls, and then, when everything calms down, go to the picture.
Another screamer in Layers of Fear, after which you need to go to the window and turn around. When you find yourself in a long corridor, move in a straight line until the 3rd turn. Turning there, the hero will find himself in the nursery, where you need to activate the toy on the windowsill, lift the key on the chest of drawers and interact with the carousel. We enjoy the next “glitches”, pick up a bunch of hair from the bed and leave the room.
When you find yourself in the workshop, use what you found in your painting.
At the start of Layers of Fear Walkthrough, We leave the room. The hero finds himself in a looped room, as it was with the nursery. Head to the right side until you see a table. The light should go out, and now you need to go through the door that appears and turn on the lamp. Move into the corridor to meet the mysterious lady again. We approach it, after which we find ourselves in a completely different place.
Be sent to the pile of debris, pick up the key and unlock the door. Follow the rodent that will lead you to a dead end. To return, you will need to select the correct code for the door. You can find it out by finding a piece of paper in the room and selecting the desired animal on it (dog 7, cat 2, rat 9), with the corresponding numbers.
Lock code combinations: Layers of Fear Walkthrough
Dog – 259
Rat – 687
Cat – 341
When you continue the passage of the game (Layers of Fear Walkthrough ) and leave the impasse, go down the corridor to … Surprise, to find yourself in an impasse again.
Go back to the puzzle room and then back again. We go along the passage until we fall. When you wake up, go along the corridors until one of them leads you into a new room – the living room. Go to the big picture, turn around several times, and wait for the small cut-scene to end.
We pass along the corridors to the room, where on the ceiling you will find the inscription “Do not turn around.” But we’re naughty guys, right? Turn around and, losing consciousness, find yourself in the basement. Go to the door, open it and go to another room. Activate the switch at the door, turn off the lamp and move towards the side door.
After walking a little, enter the elevator. He will not take you where you need to but will get stuck halfway, and then collapse. When your hero wakes up, move each of the 4 latticed doors and lookup. Move along the corridor to the little room, in which you will find an already familiar girl.
Again we lose consciousness. Your character will wake up in the office, in which after a while the phone will ring. Move the red book on the cabinet on the right side and answer the call. Next, you will need to find the phone numbers in the picture located in the center of the room. But before that, examine the table next to it.
After you get the call again, go to the center of the room and lookup. Now we need to move along a narrow ledge to the end, where the telephone will again be waiting for us, the code from which you will find on the cabinet behind you. Enter the combination, find yourself on the other side. Again we go along the ledge, open the door and see the phone. The desired number is in the picture on the other side.
After manipulating the device, go over the pallets to the next phone, but in front of it, you will have to fly a little. When you wake up, answer the call and take the finger, which we now need to take to the artist’s studio.
We leave the room and move to a room with several not too disagreeable canvases. When all three paintings fall to the floor, stand in the center between them and, after a slight attack, leave the room. Go down the corridor to meet the lady again … However, now you need to stay away from her.
Return to the room and move to the adjacent door. When you find yourself in a dead-end, approach the painting and go through the door next to it on the floor. Now you are in some kind of technical room, and here you need to interact with a crane to lift a bunch of several pictures. When you cope with this, head into the next corridors to the bath, in which your hero needs to completely immerse himself.
Note Layers of Fear Walkthrough: It was in this bath that the artist’s wife committed suicide after realizing that her husband had turned into a real psychopath.
When finished with water procedures, take the jar with the eye and leave the room.
Now, continuing the passage of Layers of Fear, you will find the last puzzle – you need to find the checkers scattered around the room. You will find the first two pieces next to the board and then head to the playing area. You need to carry out this manipulation after each detected checker, by the way.
When the nursery has been generated, move there and find the next checker on the chair. After that, a bedroom will appear – wait until all the women’s things enter the room through the window. Look up to see the bed and checker. She will fall to you, after which you need to move to the bathroom.
The first checker here lies on the top step, and the second – on the chest of drawers, which is located next to the toilet. When you generate the kitchen, take the checker off the scales by placing a load on them (it is in the cabinet next to the vat).
Now we go to the office. Wait for the music to play, and then head to the playing board. Now you again find yourself in the workshop, where we need to apply the final sketches to the painting.
At the end of the scene, your hero will find himself in a house with the most ordinary architecture. We go to our office, take the key from the table, and head to the workshop. We remove the canvas from the picture and …
The End Layers of Fear.
Ouija board: what to write?
Once a year on Halloween, Layers of Fear lets players have some fun with the Ouija board. At the very beginning of the game, you need to go down to the basement, where you will find the corresponding item. By entering a certain combination on the Ouija board, you can see some kind of entertaining effect.